Smooth animation! Nice lol
Smooth animation! Nice lol
Ok funny twist at the end. :>
Not bad for a trailer.
For a constant stream of updates, you may have to find a way to use websockets on all frameworks. (Or maybe since they call JS functions, the JS handles the sockets and stream results back to them)
This is something that will indeed have to be planned out.
All I see here is a way to "share data" to whoever wants to access it. Thus, regardless of framework, once they can call those functions, they can manipulate that data.
It would definitely require planning to decide how a game is made and you're able to "share games" because who would want their char running 8 pixels and suddenly it's changed to 3 pixels? xD
I don't see any games that can be done with this yet, but that's probably because I'm looking at it in terms of and endless stream (like multiplayer) rather than a game with unique save systems. So definitely; It'll need to be planned out.
I'm interested in more progress on this.
I can't currently take part in any collabs since I'm working on my own game engine. But it's definitely something I can add to my engine when it's complete, if it's complete too.
I should clarify what I have in mind: I’m envisioning a single-player game that wouldn’t require constant updating from websockets like a multiplayer game or anything. It would be more along the lines of making a game universe where the player is, say, running around in an RPG world in one game, switches to another game that handles combat using action game mechanics instead of the usual boring Fight / Magic / Guard / Flee RPG mechanics, hops into their airship and flies around in a flight sim game to reach new towns, goes into a puzzle game to unlock dungeons in a new town, enters a FPS game to fight monsters in the dungeons, and the like. All different games, but all tied into a single epic story with the potential to interact by having actions in some games affect how other games behave, and shared data would be more along the lines of storing HP, max HP, inventory (including things that are picked up in one game that can affect the behavior of other games), unlocked areas, upgrades to their ship, status of key boss enemies, states of puzzles, and such. In some cases it might benefit from having two games open simultaneously, like solving cross-game puzzles where two games need to have a coordinated problem solved and it would be helpful to see and control things in both games at the same time, so I also want to keep that as an option for the devs by allowing them to open new browser tabs with other games.
I think this has everything that would be needed to pull off that sort of collab since it would just require writing to the save data whenever anything pertinent changes (items being picked up, areas being unlocked, etc). You’re right that it’ll take some planning – my main concern would be to make sure that a bad bug or excessive difficulty in one game won’t ruin the entire collab’s efforts, so implementing adjustable difficulty and ways of completely skipping any problematic games would be key. But I’d also be open to suggestions on other ways of thinking about it that might be even awesomer.
Woah! Eerie music helps the feel! At first it took me a bit tofigure out what to click, as its visually uninteractive due to its theme. (you know, items that stick out, or arrows to another screen, would not fit your theme)
After figuring out by randomly clicking everywhere and obtaining a shard, it was pretty easy and turned into quite a short game lol. But enjoyed! :D
It's a bit sad that she doesn't get to see her mother for Christmas in the end :/
Oh man this was rad! I'm gonna go showing my brother and proudly ask him to guess who made it!
This is in my top 3 favourites/top best Zanz tunes in my book! You've gone quite above and beyond and my ears are very satisfied! :D
Looking forward to the other one coming soon! :D
Amazing game-based artstyle, and even better, the animations.
A game such as this would be so amaing to create!
Thanks but it´s pain in the a** really :D There are many many layers, many cameras n stuff so it really takes a lot of time to create such scene. And it´s an adventure game so there will be a lot of scenes likes these, much more different but complex the same.
Trying game jams to refine my game development.
A College with a Hill's View
An Island In Le Caribbean
Joined on 1/5/14